![]() ![]() Better control-schemes to support at minimum of 3-button-mice ![]() No, I mean a remake of preserving as much as possible while making the game more functional. Well first, we'd need a proper remake of the first "Jagged Alliance"-game the second game with the expansions and even the "Wildfire" to some extend are actually functional enough for today's standards (as far as I am aware I've yet to play "JA2", but I've read enough info to understand that it far more playable than "JA1" is, in my opinion).Īnd by remake, I don't necessarily mean "re-imagining" like done with "Resident Evil (1) Remake" which ("slightly") altered the original story, mansion-layout and so on. you have to carry enough ammo for multiple battles with you, not just make do with 1 rifle clip per soldier because you know you'll never fire more than 20 shots in a single battle). You're fighting other humans in a real-world setting and the missions are all connected in the sense that you don't get to go back to base after each one - it means that equipment is limited by real world limitations, and is naturally better balanced than it would be in Xenonauts (e.g. The unique mercs are definitely a key element but Jagged Alliance 2 is also the ultimate in terms of trying to accurately model combat - which is something I could get behind even if I'm not interested in making the combat in Xenonauts completely subservient to realism. Even for save scummers who lost no one, this give them a reason to replace soldiers as friends and elites are made available. That is well over 600 combat cries and lines, I think around 700? When they are mostly dead, you can still enlist generic soldiers. I just remember that Valkyria Chronicle (1) has 50+ unique soldiers, each with their own different head, voices, and lines, including special dialogs for interactions with a small list of friends (and a few un-friends). May be a pool of elite soldiers that you can hire only once per month or by special condition unlocks (e.g. But I have always wondered how far X-COM can introduce soldier personality without becoming JA. The personality of the mercs and their interactions is I think the most unique selling point. Hire better mercenaries, train local militias and manage your equipment wisely.I think Jagged Alliance has a different appeal to X-COM. Cultivate the Fallow Trees and process their juices, as they are the basis for your funding. You and your mercenaries have to reclaim the island sector by sector, turn by turn. That’s why Jack and Brenda hire you, the commander of a mercenary force, to put an end to Santino's insane plans. The Fallow trees and thus the precious, medical sap on which countless of lives depend, are under the control of the evil and traitorous Santino. Now you can experience this legend in its glorious original form.Ī desperate call for help from the island Metavira: The scientist Jack Richards and his lovely daughter Brenda are reaching out to you. ![]() The return of a real classic - for the first time on Steam! 20 years ago, Jagged Alliance made an impact and changed the strategy genre forever. Jagged Alliance is a true legend of tactical turn-based Strategy! The Gold Edition includes Jagged Alliance and Jagged Alliance: Deadly Games. ![]()
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